Holy talents

Talents marked with * are talents every holy priest should have.

Healing Focus

Reduces the pushback suffered from damaging attacks while casting any healing spell by 35/70%.

This talent wass a pretty useless talent for mostly raiding holy priest, because in instances before Ulduar you normaly didn't get attacked to much, or it was no big deal to be interrupted from time to time.
In Ulduar for the most encounter this is still the same, but for example in the fight against Mimiron the pushback can be enough to get you and the group you are healing killed. This talent ,together with the Concentration Aura of a Paladin, removes this problem.

Improved Renew

Increases the amount healed by your renew spell by 5/10/15%.

Nice if you cast many renew.

Holy Specialization*

Increases the critical effect chance of your Holy spells by 1/2/3/4/5%.

5% more crit is more mana freom Holy Concentration, more free flash heals from Surge of Light and more healing.

Spell Warding

Reduces all spell damage taken by 2/4/6/8/10%.

Pretty useless for PvE.

Divine Fury*

Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by .1/.2/.3/.4/0.5.

Together with Seperenity makes you cast a Greater Heal in like 1.7 seconds.

Desperate Prayer

Instantly heals the caster for 3716 to 4384.

Nice spell if you need fast heal to avoid to die. If you got an extra point for your build, spend it here.

Blessed Recovery

After being struck by a melee or ranged critical hit, heal 5/10/15% of the damage taken over 6 sec. Additional critical hits taken during the effect increases the healing received.

Useless for PvE

Inspiration*

Increases your target's armor value from items for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Healing, or Circle of Healing spell.

Reducing damage is always welcome. Specially when you got many crit% this becomes a very nice talent.

Holy Reach

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova, Divine Hymm and Circle of Healing spells by 10/20%.

Improved Healing

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal, Divine Hymm and Penance spells by 5/10/15%.

15% less mana for GH, nice to have.

Searing Light

Increases the damage of your Smite, Holy Fire, Holy Nova and Penance spells by 5/10%.

Holy Priests don't do damage .....

Healing Prayers

Reduces the Mana cost of your Prayer of Healing and Prayer of Mending spells by 10/20%.

Reduces the mana costs for two of your raid healing spells, you should get this talent.

Spirit of Redemption*

Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

The 5% more spirit are nice, as they increase your sp and your mana regeneration. The Spirit of Redemption can be usefull, but in many cases you will just click it away :D.

Spiritual Guidance*

Increases spell damage and healing by up to 5/10/15/20/25% of you total Spirit.

Surge of Light

Your spell criticals have a 25% chance to cause your next Smite or Flash Heal spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec.

Spiritual Healing*

Increases the amount healed by your healing spells by 2/4/6/8/10%.

Lightwell

Creates a holy Lightwell. Members of your raid and party targets can click the Lightwell to restore 656 Mana and 4620 Health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effet. Lightwell lasts for 3 min or 10 charges.

Can be a very nice talent, if the people in your group or raid understand howto use it. With arround 2500sp a lightwell heals like 3 ticks with 3500 healing each, thats more then 100.000 healing from 1 lightwell which costs you nearly no mana!

Blessed Resilience

Critical hits made against you have a 20/40/60% chance to prevent you from being critically hit again for 6 sec.

Useless for PvE

Holy Concentration*
Your mana regeneration from spirit is increased by 50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Empowered Renew.

More mana regenration is always welcome.

Empowered Healing*

Your Greater Heal spell gains an additional 40% and your Flash Heal and Binding Heal gain an additional 20% of your bonus healing effects.

Greatly increases your healing output.

Serendipity*

When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 8%. Stacks up to 3 times. Lasts 20 sec.

One of our best talents, specially in ulduar when you know when the next raid damage is incomming, have Serendipity ready on 3 stacks, and be able to cast a Prayer of Healing in no time.

Circle of Healing*

Heals up to 5 friendly party or raid members within 15 yards of the target for 684 to 756.

Helps alot in healing the raid or your group.

Test of Faith

Increases healing by 12% on friendly targets at or below 50% health.

Divine Providence*

Increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Divine Hymn and Prayer of Mending by 10%, and reduces the cooldown of your Prayer of Mending by 30%.

Nice boost for raid-healing.

Guardian Spirit*

Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.

This spell really can be a life saver. If you see the tank going down because you cant outheal the damage he gets, this spell is the last chance to prevent a wipe. If you cast it, and the tank gets down to 0 HP, he will instantly be at 50% of his HP and you should have allready the next GH be casting. If he is not going down to 0, its probalby because of the 40% more healing.

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